ESODecoded

ESO buffs & debuffs — every source

The query no guide answers cleanly: what gives Minor Slayer? every source of Major Brutality? Here's every set and skill that grants each buff — cross-referenced straight from the datamined text.

data retrieved 2026-10-17 · datamined via UESP

Major vs minor buffs

ESO buffs come in Major and Minor tiers (Major Brutality boosts Weapon Damage more than Minor Brutality), and a buff does not stack with another source of itself — a second source of Major Sorcery is wasted. So the whole game is knowing every source: cover each buff once, and spend the rest of your build elsewhere. All 56 are below.

Every ESO buff & debuff (56)

Alphabetical. What it does is the in-game effect; sources counts the sets and skills that grant it. Tap any buff for every exact set and skill.

Buff / debuffTierWhat it doesSources
Minor SlayerMinor+5% damage done to Dungeon, Trial, and Arena monsters.39 sets · 0 skills
Minor AegisMinor-5% damage taken from Dungeon/Trial/Arena monsters.38 sets · 0 skills
Major BrutalityMajor+20% Weapon Damage.3 sets · 31 skills
Major ExpeditionMajor+30% Movement Speed.10 sets · 24 skills
Minor ProtectionMinor-5% damage taken.5 sets · 26 skills
Major ProtectionMajor-10% damage taken.13 sets · 17 skills
Major ResolveMajor+5948 Armor.4 sets · 25 skills
Major SavageryMajor+2629 Weapon Critical.3 sets · 24 skills
Minor VulnerabilityMinor+5% damage taken by the enemy.6 sets · 14 skills
Minor ForceMinor+10% Critical Damage.9 sets · 10 skills
Minor MaimMinor-5% enemy damage done.4 sets · 15 skills
Major EvasionMajor-20% AoE damage taken.6 sets · 12 skills
Major MaimMajor-10% enemy damage done.7 sets · 11 skills
Major BreachMajor-5948 enemy Resistances.2 sets · 15 skills
Minor BreachMinor-2974 enemy Resistances.5 sets · 11 skills
Minor EnduranceMinor+10% Stamina Recovery.1 sets · 15 skills
Major BerserkMajor+10% damage done.7 sets · 8 skills
Minor BerserkMinor+5% damage done.6 sets · 9 skills
Minor ResolveMinor+2974 Armor.3 sets · 12 skills
Major CowardiceMajor-430 enemy Weapon/Spell Damage.5 sets · 9 skills
Minor CourageMinor+215 Weapon and Spell Damage.8 sets · 6 skills
Minor HeroismMinor+1 Ultimate every 1.5s.9 sets · 5 skills
Major ForceMajor+20% Critical Damage.8 sets · 3 skills
Major VulnerabilityMajor+10% damage taken by the enemy.6 sets · 4 skills
Minor FortitudeMinor—1 sets · 9 skills
Minor IntellectMinor—1 sets · 9 skills
Major HeroismMajor+3 Ultimate every 1.5s.7 sets · 2 skills
Minor LifestealMinor—1 sets · 8 skills
Minor VitalityMinor—6 sets · 3 skills
Major CourageMajor+430 Weapon and Spell Damage.7 sets · 1 skills
Major DefileMajor—3 sets · 5 skills
Major VitalityMajor—5 sets · 3 skills
Major AegisMajor-10% damage taken from Dungeon/Trial/Arena monsters.7 sets · 0 skills
Minor DefileMinor—3 sets · 4 skills
Minor ExpeditionMinor+15% Movement Speed.2 sets · 5 skills
Major MendingMajor—1 sets · 5 skills
Major SlayerMajor+10% damage done to Dungeon, Trial, and Arena monsters.6 sets · 0 skills
Major BuffMajor—5 sets · 0 skills
Minor BrittleMinor—4 sets · 1 skills
Minor BuffMinor—5 sets · 0 skills
Minor CowardiceMinor-215 enemy Weapon/Spell Damage.2 sets · 3 skills
Minor EnervationMinor—5 sets · 0 skills
Minor MendingMinor—3 sets · 2 skills
Minor MangleMinor—0 sets · 4 skills
Major EnduranceMajor+20% Stamina Recovery.1 sets · 2 skills
Major FortitudeMajor—1 sets · 2 skills
Minor EvasionMinor-10% AoE damage taken.1 sets · 2 skills
Minor TimidityMinor—3 sets · 0 skills
Major BrittleMajor—1 sets · 1 skills
Minor DebuffMinor—2 sets · 0 skills
Minor MagickastealMinor—0 sets · 2 skills
Minor ToughnessMinor—1 sets · 1 skills
Major DebuffMajor—1 sets · 0 skills
Major IntellectMajor—1 sets · 0 skills
Minor BrutalityMinor+10% Weapon Damage.0 sets · 1 skills
Minor SavageryMinor+1314 Weapon Critical.0 sets · 1 skills

Browse by tier

Major buffs & debuffs

Major Brutality3 sets · 31 skillsMajor Expedition10 sets · 24 skillsMajor Protection13 sets · 17 skillsMajor Resolve4 sets · 25 skillsMajor Savagery3 sets · 24 skillsMajor Evasion6 sets · 12 skillsMajor Maim7 sets · 11 skillsMajor Breach2 sets · 15 skillsMajor Berserk7 sets · 8 skillsMajor Cowardice5 sets · 9 skillsMajor Force8 sets · 3 skillsMajor Vulnerability6 sets · 4 skillsMajor Heroism7 sets · 2 skillsMajor Courage7 sets · 1 skillsMajor Defile3 sets · 5 skillsMajor Vitality5 sets · 3 skillsMajor Aegis7 sets · 0 skillsMajor Mending1 sets · 5 skillsMajor Slayer6 sets · 0 skillsMajor Buff5 sets · 0 skillsMajor Endurance1 sets · 2 skillsMajor Fortitude1 sets · 2 skillsMajor Brittle1 sets · 1 skillsMajor Debuff1 sets · 0 skillsMajor Intellect1 sets · 0 skills

Minor buffs & debuffs

Minor Slayer39 sets · 0 skillsMinor Aegis38 sets · 0 skillsMinor Protection5 sets · 26 skillsMinor Vulnerability6 sets · 14 skillsMinor Force9 sets · 10 skillsMinor Maim4 sets · 15 skillsMinor Breach5 sets · 11 skillsMinor Endurance1 sets · 15 skillsMinor Berserk6 sets · 9 skillsMinor Resolve3 sets · 12 skillsMinor Courage8 sets · 6 skillsMinor Heroism9 sets · 5 skillsMinor Fortitude1 sets · 9 skillsMinor Intellect1 sets · 9 skillsMinor Lifesteal1 sets · 8 skillsMinor Vitality6 sets · 3 skillsMinor Defile3 sets · 4 skillsMinor Expedition2 sets · 5 skillsMinor Brittle4 sets · 1 skillsMinor Buff5 sets · 0 skillsMinor Cowardice2 sets · 3 skillsMinor Enervation5 sets · 0 skillsMinor Mending3 sets · 2 skillsMinor Mangle0 sets · 4 skillsMinor Evasion1 sets · 2 skillsMinor Timidity3 sets · 0 skillsMinor Debuff2 sets · 0 skillsMinor Magickasteal0 sets · 2 skillsMinor Toughness1 sets · 1 skillsMinor Brutality0 sets · 1 skillsMinor Savagery0 sets · 1 skills

How groups typically divide buff and debuff coverage

Because no buff stacks with a second source of itself, coordinated groups usually assign each major buff or debuff to a specific role rather than letting everyone try to provide the same one. Tanks and support builds commonly take responsibility for group-wide debuffs like Major Breach or Major Cowardice, while designated buffers cover things like Major Courage, Major Prophecy, or Major Savagery, freeing every damage dealer from needing to slot the same effect individually.

The number of sets versus skills that grant a buff is a useful signal for how to plan around it. Buffs with very few sources — often just one set or a single class skill line, like Major Sorcery — tend to be tied closely to a specific class or niche skill, so a build outside that class usually needs a group member or a different item combination to get it. Buffs with dozens of sources, like Minor Slayer or Minor Aegis, are easy to pick up from almost any gear choice, so they're rarely worth planning around carefully.

Before slotting a set or skill purely for its buff, it's worth checking whether your class kit, Champion Points, or a teammate already supplies that same buff. Since a duplicate source contributes nothing extra, confirming coverage first lets you spend that gear slot or skill point on damage, sustain, or a buff nobody else in the group is providing.

Common questions

Can a character have both the Major and Minor version of the same buff active at once?

Yes. Major and Minor tiers of the same buff (for example Major Brutality and Minor Brutality) are tracked as separate effects, so both can be active on the same character at the same time and their effects add together. The 'does not stack' rule only applies within a tier — a second source of Major Brutality while you already have Major Brutality is wasted, but having Minor Brutality alongside it is not.

What actually happens if two sources try to apply the same buff at the same time?

The buff itself does not double up — you don't get the effect twice. In practice the game keeps a single instance of that buff active and the redundant source either fails to reapply anything new or simply refreshes the existing duration. This is why the page's advice is to cover each buff with one dedicated source and use remaining sets or skills for something you don't already have.

Why do some buffs on this page show a dash (—) instead of a percentage or stat value?

Those are buffs and debuffs whose effect isn't a flat, single-number stat change — things like Defile and Vitality (which reduce healing effectiveness), Mending (which increases healing done), Brittle (which affects critical damage taken), or Enervation and Timidity (which alter critical chance). Their impact depends on context like healing amounts or crit interactions rather than a fixed Weapon Damage or Armor number, so they're listed by function rather than by value.