ESODecoded

All 8 sources of Major Vitality in ESO

5 sets and 3 skill morphs grant Major Vitality — each with the exact datamined line that grants it.

data retrieved 2026-08-23 · datamined via UESP

Sets that grant Major Vitality (5)

SetHow (exact bonus)
Bani's TormentWhen you taunt a nearby enemy, you tether to them for 15 seconds, as long as you remain within 8 meters of them. While tethered, you apply Major Maim to your enemy, reducing their damage done by 10%, and you gain Major Vitality, increasing your healing received and damage shield strength by 12%. This effect can occur once every 15 seconds.
Jailer's TenacityWhen you lose 7000 or more Health from a single attack, you gain Major Vitality for 8 seconds, increasing your healing received and damage shield strength by 12%.
Mender's WardSteadfast Ward applies Major Vitality to your target for 4 seconds, increasing their healing received and damage shield strength by 12%.
Perfected Mender's WardSteadfast Ward applies Major Vitality to your target for 4 seconds, increasing their healing received and damage shield strength by 12%.
Scourge HarvesterWhen you take damage, you have a 10% chance to tether to your enemy for 6 seconds, as long as you remain within 8 meters of them. While tethered, you deal 311 Magic damage every second to the enemy, heal for the damage caused, and gain Major Vitality, increasing your healing received and damage shield strength by 12%. This effect can occur once every 6 seconds and scales off your Max Health.

Skills that grant Major Vitality (3 morphs)

Listed per morph, because a morph is what you actually slot and morphs of the same skill do not all carry Major Vitality.

Single target (3)

One enemy per cast.

Morph to slotSkill lineHow (exact datamined line)
Erudite's RigorArcanist · Class MasteryUpgrades Fatewoven Armor to inflict Minor Cowardice on your attacker while granting Major Vitality to you and your group for 4 seconds.
Bone SurgemorphGuild · UndauntedAn ally near you can activate the Spinal Surge synergy, granting up to 6 allies a damage shield that absorbs up to 30% of their Max Health for 6 seconds and Major Vitality, increasing their healing received and damage shield strength by 12%.
Soul SiphonmorphNightblade · SiphoningYou and your allies will also receive Major Vitality, increasing your healing received and damage shield strength by 12% for 4 seconds.

Choosing a Reliable Source: Uptime and Self vs. Group Coverage

The eight sources fall into two practical categories: skills you slot and control directly, and set procs that depend on combat conditions. Skills apply Major Vitality the moment you cast the relevant ability or synergy, giving predictable uptime as long as you keep using it. Set procs are conditional — they require taunting and holding a tether, taking a large hit, or a chance-based trigger on incoming damage — so their uptime depends on how the fight unfolds rather than on your rotation.

Coverage also differs: some sources only buff the wearer, while others extend to a target ally or your whole group. If you need Major Vitality on other players rather than yourself, the skill morphs (Erudite's Rigor, the Bone Surge synergy, Soul Siphon) and the Mender's Ward sets are the ones built for that, since their datamined text explicitly names an ally or group as the recipient.

Because the Undaunted skill line (Bone Surge) is available to every class regardless of class kit, it's the most flexible fallback if you don't have access to Arcanist or Nightblade morphs and don't want to rely on a set proc.

Common questions

Does Major Vitality stack with a Minor Vitality effect?

Major and Minor buffs of the same name occupy separate buff slots in ESO, so a Minor Vitality effect (if you have one slotted from another source) would stack alongside Major Vitality rather than overwrite it. What does not stack is two sources of Major Vitality itself — as the page notes, only one Major Vitality source is ever active at a time, so slotting a second one is redundant.

Which of these sources buff just me, and which buff my group?

Based on the exact wording of each line: Bani's Torment, Jailer's Tenacity, and Scourge Harvester apply Major Vitality to the wearer only (the tether or health-loss trigger affects the person wearing the set). Mender's Ward and Perfected Mender's Ward apply it to whatever ally you target with Steadfast Ward. Among skills, Erudite's Rigor and the Soul Siphon morph grant it to you and your group, while the Bone Surge synergy can extend it to up to 6 allies who activate Spinal Surge.

Are the set procs guaranteed, or can Major Vitality drop off in a fight?

Uptime reliability differs by source. Mender's Ward is effectively on-demand since it triggers from casting Steadfast Ward. Bani's Torment requires taunting and staying within range of the enemy for the tether to hold. Jailer's Tenacity only triggers after a single hit large enough to meet its health-loss threshold, and Scourge Harvester has a chance to trigger per hit taken, so it can go several attacks without proccing. Skill-based sources (Erudite's Rigor, Bone Surge, Soul Siphon) are the most predictable since they apply whenever you cast or synergize with the ability, independent of enemy behavior.