Encase
Sorcerer · Dark Magic · Active — base skill and all 2 morphs, exact values.
data retrieved 2026-08-23 · datamined via UESPAt a glance
Base skill & morphs
Call forth Daedric shards from the earth to immobilize enemies in front of you for 4 seconds. Enemies hit are afflicted with Major Maim, reducing their damage done by 10% for 10 seconds.
Call forth Daedric shards from the earth to encase and immobilize all enemies in front of you for 4 seconds. After the effect ends the shards shatter, dealing 1979 Magic Damage to any enemy that was encased. Enemies hit are afflicted with Major Maim, reducing their damage done by 10% for 10 seconds.
Call forth a Daedric shroud from the Colored Rooms to heal you and your allies and enfeeble foes in front of you. You and allies in the area are healed for 2700 Health and receive Minor Vitality, increasing your healing received and damage shield strength by 6% for 10 seconds. Enemies are afflicted with Major Maim, reducing their damage done by 10% for 10 seconds.
Morph differences
What each morph changes relative to the base skill — exact datamined text only, no recommendation of which to pick.
Encase BASE
Call forth Daedric shards from the earth to immobilize enemies in front of you for 4 seconds. Enemies hit are afflicted with Major Maim, reducing their damage done by 10% for 10 seconds.
Shattering Spines MORPH
Changes vs base: Call forth Daedric shards from the earth to encase and immobilize all enemies in front of you for 4 seconds. After the effect ends the shards shatter, dealing 1979 Magic Damage to any enemy that was encased.
Vibrant Shroud MORPH
Call forth a Daedric shroud from the Colored Rooms to heal you and your allies and enfeeble foes in front of you. You and allies in the area are healed for 2700 Health and receive Minor Vitality, increasing your healing received and damage shield strength by 6% for 10 seconds. Enemies are afflicted with Major Maim, reducing their damage done by 10% for 10 seconds.
Champion Points that modify Encase (4)
Matched by us from the datamined text on both sides — the star's own condition and this skill's own damage — not a relationship the game ships. Universal stars (Precision, Piercing, Fighting Finesse, Backstabber) apply to every damaging ability and are left out on purpose.
| Star | When | The star says | Matches because this skill… |
|---|---|---|---|
| Master-at-Arms | only while slotted | damage done with direct damage attacks | deals direct damage |
| Biting Aura | only while slotted | damage done with area of effect attacks | can hit more than one enemy |
| War Mage | always active | Weapon and Spell Damage to Magical attacks | deals Magic Damage (Magical) |
| Wrathful Strikes | only while slotted | Weapon and Spell Damage to your damaging abilities | deals damage |
FAQ
What are the morphs of Encase?
Encase has 2 morphs: Shattering Spines, Vibrant Shroud.
What's the difference between the Encase morphs?
Shattering Spines: Call forth Daedric shards from the earth to encase and immobilize all enemies in front of you for 4 seconds. After the effect ends the shards shatter, dealing 1979 Magic Damage to any enemy that was encased.
Vibrant Shroud: Call forth a Daedric shroud from the Colored Rooms to heal you and your allies and enfeeble foes in front of you. You and allies in the area are healed for 2700 Health and receive Minor Vitality, increasing your healing received and damage shield strength by 6% for 10 seconds. Enemies are afflicted with Major Maim, reducing their damage done by 10% for 10 seconds.
How much does Encase cost?
3780 Magicka.
Where does Encase come from?
Sorcerer · Dark Magic skill line.