Daedric Mines
Sorcerer · Dark Magic · Active — base skill and all 2 morphs, exact values.
data retrieved 2026-10-17 · datamined via UESPAt a glance
Base skill & morphs
Surprise your foes by placing 3 volatile Daedric mines around you, which take 3 seconds to arm and last for 15 seconds. When a mine is triggered it explodes, dealing 2613 Magic Damage and immobilizing the enemy for 2 seconds. Enemies can only be damaged by your mines once every 2 seconds.
Carefully form 5 protective Daedric wards around you, which take 3 seconds to arm and last for 15 seconds. When a Daedric ward is triggered it grants you or the ally a damage shield that absorbs 3591 damage for 6 seconds. Targets can only be shielded by Daedric Refuge once every 2 seconds and the shield is capped at 43% of the target's Max Health.
Surprise your foes by placing 3 volatile Daedric mines at a target location, which arm instantly and last for 15 seconds. When a mine is triggered it explodes, dealing 2700 Magic Damage and immobilizing the enemy for 2 seconds. Enemies can only be damaged by your mines once every 2 seconds.
Morph differences
What each morph changes relative to the base skill — exact datamined text only, no recommendation of which to pick.
Daedric Mines BASE
Surprise your foes by placing 3 volatile Daedric mines around you, which take 3 seconds to arm and last for 15 seconds. When a mine is triggered it explodes, dealing 2613 Magic Damage and immobilizing the enemy for 2 seconds. Enemies can only be damaged by your mines once every 2 seconds.
Daedric Refuge MORPH
Carefully form 5 protective Daedric wards around you, which take 3 seconds to arm and last for 15 seconds. When a Daedric ward is triggered it grants you or the ally a damage shield that absorbs 3591 damage for 6 seconds. Targets can only be shielded by Daedric Refuge once every 2 seconds and the shield is capped at 43% of the target's Max Health.
Daedric Tomb MORPH
Changes vs base: Surprise your foes by placing 3 volatile Daedric mines at a target location, which arm instantly and last for 15 seconds.
Champion Points that modify Daedric Mines (5)
Matched by us from the datamined text on both sides — the star's own condition and this skill's own damage — not a relationship the game ships. Universal stars (Precision, Piercing, Fighting Finesse, Backstabber) apply to every damaging ability and are left out on purpose.
| Star | When | The star says | Matches because this skill… |
|---|---|---|---|
| Thaumaturge | only while slotted | damage done with damage over time effects | deals damage over time |
| Master-at-Arms | only while slotted | damage done with direct damage attacks | deals direct damage |
| Biting Aura | only while slotted | damage done with area of effect attacks | can hit more than one enemy |
| War Mage | always active | Weapon and Spell Damage to Magical attacks | deals Magic Damage (Magical) |
| Wrathful Strikes | only while slotted | Weapon and Spell Damage to your damaging abilities | deals damage |
FAQ
What are the morphs of Daedric Mines?
Daedric Mines has 2 morphs: Daedric Refuge, Daedric Tomb.
What's the difference between the Daedric Mines morphs?
Daedric Refuge: Carefully form 5 protective Daedric wards around you, which take 3 seconds to arm and last for 15 seconds. When a Daedric ward is triggered it grants you or the ally a damage shield that absorbs 3591 damage for 6 seconds. Targets can only be shielded by Daedric Refuge once every 2 seconds and the shield is capped at 43% of the target's Max Health.
Daedric Tomb: Surprise your foes by placing 3 volatile Daedric mines at a target location, which arm instantly and last for 15 seconds.
How much does Daedric Mines cost?
5400 Magicka.
What's the range, radius, or duration of Daedric Mines?
Duration 15 s.
Where does Daedric Mines come from?
Sorcerer · Dark Magic skill line.