Warfare — every Champion Point star, datamined
Offense, healing, and damage mitigation — the main DPS & healer tree. All 48 Warfare stars with their exact values at max investment — 35 slottable, 13 passive.
datamined via UESP esolog (cp2 tables) · retrieved 2026-11-07Slottable (only active while placed in a slot)
| Star | At max investment | Pts |
|---|---|---|
| Arcane Supremacy | Increases Max Magicka by 26 per stage. Current bonus: 1300 Max Magicka | 50 |
| Backstabber | Increases your Critical Damage done by 2% per stage against enemies you are flanking. Current bonus: 10% Critical Damage done | 50 |
| Biting Aura | Increases your damage done with area of effect attacks by 3% per stage. Current bonus: 6% damage done | 50 |
| Bulwark | While you have a Shield or Frost Staff equipped, your Spell and Physical Resistance is increased by 1900. | 50 |
| Cleansing Revival | Healing a target under 25% Health removes all harmful effects from them. This effect can occur once every 24 seconds. | 50 |
| Cutting Defense | You deal 0 Magic Damage to attackers whenever they damage you with a direct damage attack within 7 meters. This effect scales off the higher of your Physical or Spell Resistance and can activate your Weapon Enchantments and Poisons. | 50 |
| Deadly Aim | Increase your damage done with single target attacks by 3% per stage. Current bonus: 6% damage done | 50 |
| Duelist's Rebuff | Reduces your damage taken by single target attacks by 3% per stage. Current bonus: 6% damage reduction | 50 |
| Endless Endurance | Increases your Max Stamina by 26 per stage. Current bonus: 1300 Max Stamina | 50 |
| Enduring Resolve | Reduces your damage taken by damage over time attacks by 3% per stage. Current bonus: 6% damage reduction | 50 |
| Enlivening Overflow | Overhealing yourself or an ally grants them Health, Magicka, and Stamina Recovery equal to .5% of your Max Magicka, up to a cap of 150, for 6 seconds. This effect can occur once every 12 seconds per target. Current bonus: 60 | 50 |
| Exploiter | Increases your damage done against Off Balance enemies by 2% per stage. Current bonus: 10% damage done | 50 |
| Fighting Finesse | Increases your Critical Damage and Critical Healing done by 4% per stage. Current bonus: 8% Critical Damage and Critical Healing done | 50 |
| Focused Mending | Increases your Healing Done with single target heals by 2% per stage. Current bonus: 10% Healing Done | 50 |
| Force of Nature | Increases your Offensive Penetration by 660 for every status effect your target has. | 50 |
| Foresight | After you drink a potion, the cost of your Magicka and Stamina healing abilities used within 6 seconds are reduced by 75%. | 50 |
| From the Brink | Whenever you heal yourself or an ally under 25% Health, you grant them a damage shield that absorbs up to 2200 damage per stage, for 6 seconds. This effect can occur once every 30 seconds per target. Current bonus: 11000 damage absorption | 50 |
| Hope Infusion | Healing yourself or an ally under 50% Health grants them Minor Heroism for 1 second for every 300 Magicka Recovery you have. This effect can occur once every 10 seconds per target. Current duration: 1.5 seconds | 50 |
| Ironclad | Reduces your damage taken by direct damage attacks by 3% per stage. Current bonus: 6% damage reduction | 50 |
| Last Stand | When you take damage below 20% Health you gain Major Heroism, granting 3 Ultimate every 1.5 seconds for 9 seconds. This effect can occur once every 9 seconds. | 50 |
| Master-at-Arms | Increases your damage done with direct damage attacks by 3% per stage. Current bonus: 6% damage done | 50 |
| Occult Overload | Whenever you kill an enemy under the effect of a status effect, they violently explode for 1037 Oblivion Damage per stage to all other enemies in a 4 meter radius, and applying a random status effect to each enemy hit. This effect can occur once every second. Current bonus: 5185 Oblivion Damage | 50 |
| Reaving Blows | When you deal direct damage you heal for 7% of the damage done. | 50 |
| Reinforced | When you begin Bracing, you gain a damage shield that absorbs 5140 damage for 3 seconds. This effect can occur once every 10 seconds. | 50 |
| Rejuvenator | Grants 41 Weapon and Spell Damage to your healing abilities per stage. Current bonus: 205 Weapon and Spell Damage | 50 |
| Resilience | Grants 132 Critical Resistance per stage. Current bonus: 660 Critical Resistance | 50 |
| Riposte | When you block an attack from an enemy within 7 meters, your next direct damage attack made within 5 seconds deals 33% additional damage. This effect can occur once every 5 seconds. | 50 |
| Salve of Renewal | Whenever you remove a harmful effect from yourself or an ally, you sanctify the ground beneath them and heal them and allies within 8 meters for 1280 Health per stage. This effect can occur once every 10 seconds. Current bonus: 6400 Health | 50 |
| Soothing Tide | Increases your Healing Done by area of effect heals by 2% per stage. Current bonus: 10% Healing Done | 50 |
| Swift Renewal | Increases your Healing Done with healing over time effects by 2% per stage. Current bonus: 10% Healing Done | 50 |
| Thaumaturge | Increases your damage done with damage over time effects by 3% per stage. Current bonus: 6% damage done | 50 |
| Unassailable | Reduces your damage taken by area of effect attacks by 3% per stage. Current bonus: 6% damage reduction | 50 |
| Untamed Aggression | Increases your Weapon and Spell Damage by 3 per stage. Current bonus: 150 Weapon and Spell Damage | 50 |
| Weapons Expert | Increases your damage done with Light and Heavy Attacks by 4% per stage. Current bonus: 20% damage done | 50 |
| Wrathful Strikes | Grants 41 Weapon and Spell Damage to your damaging abilities per stage. Current bonus: 205 Weapon and Spell Damage | 50 |
Passive (always on once you invest)
| Star | At max investment | Pts |
|---|---|---|
| Battle Mastery | Increases your chance to apply a Martial status effect by 30% per stage. Current bonus: 60% increased chance | 40 |
| Blessed | Increases your Healing Done by 1% per stage. Current bonus: 2% Healing Done | 20 |
| Eldritch Insight | Grants 260 Max Magicka per stage. Current bonus: 520 Max Magicka | 20 |
| Elemental Aegis | Reduces the damage you take from Magical attacks by 1% per stage. Affects Magic, Flame, Frost, and Shock Damage. Current bonus: 2% damage reduction | 20 |
| Flawless Ritual | Increases your chance to apply a Magical status effect by 30% per stage. Current bonus: 60% increased chance | 40 |
| Hardy | Reduces the damage you take from Martial attacks by 1% per stage. Affects Physical, Poison, Disease, and Bleed Damage. Current bonus: 2% damage reduction | 20 |
| Mighty | Grants 100 Weapon and Spell Damage to Martial attacks. Affects Physical, Poison, Disease, and Bleed Damage. | 30 |
| Piercing | Grants 350 Offensive Penetration per stage. Current bonus: 700 Offensive Penetration | 20 |
| Precision | Grants 160 Critical Chance per stage. Current bonus: 320 Critical Chance | 20 |
| Preparation | Reduces your damage taken from non-player attacks by 5% per stage. Current bonus: 10% damage reduction | 20 |
| Quick Recovery | Increases your healing received by 1% per stage. Current bonus: 2% Healing Taken | 20 |
| Tireless Discipline | Grants 260 Max Stamina per stage. Current bonus: 520 Max Stamina | 20 |
| War Mage | Grants 100 Weapon and Spell Damage to Magical attacks. Affects Magic, Flame, Frost, and Shock Damage. | 30 |
The other constellations
How Slotting, Stages, and Role Priorities Work in Warfare
Warfare's 35 slottable stars aren't all active at once — you choose which ones to place into your limited slots, and only slotted stars provide their bonus. The 13 passive stars listed separately are different: once you've put points into them, their bonus applies automatically with no slot required, which is why players often fill passives first before deciding which slottables to swap in for a given fight or role.
Every slottable star fills in stages as you spend points on it, and the 'Current bonus' shown on this page is the value only after all stages are purchased (the full point cost in the 'Pts' column). Spending less than the full amount gives a partial bonus proportional to how many stages you've bought, not the full number.
Because Warfare, Craft, and Fitness each have their own separate slots, a single character can run damage stars, healing stars, and mitigation stars from Warfare simultaneously as long as slots allow, then round out the build with Craft or Fitness stars for other needs — there's no need to sacrifice one Warfare role entirely to fit another.
Common questions
Do the Warfare slots share a pool with Craft and Fitness, or are they separate?
Each constellation — Warfare, Craft, and Fitness — has its own independent set of slottable Champion Point slots. Placing stars in Warfare doesn't use up or affect how many stars you can slot in Craft or Fitness; you manage the three trees separately, and you can mix combat, utility, and support stars across all three at the same time.
What does 'per stage' mean, and why is the point cost 50 for most slottable stars?
Slottable Warfare stars are unlocked gradually rather than all at once. Spending points on a star fills it in stages, and each stage adds a fraction of the star's total bonus (shown on this page as the per-stage value). The 'Pts' column is the total number of Champion Points needed to fill every stage and reach the 'Current bonus' figure listed — spending fewer points than that gives a proportionally smaller bonus, not the full amount shown.
Which Warfare stars should a stamina DPS, magicka DPS, or healer prioritize first?
Damage-focused builds generally lean on the direct-damage and DoT stars (Master-at-Arms, Thaumaturge, Deadly Aim, Biting Aura, Weapons Expert) alongside the offense passives (Piercing, Precision, Mighty or War Mage depending on weapon type). Healers typically prioritize the healing-output stars (Focused Mending, Swift Renewal, Soothing Tide, Rejuvenator) plus support passives like Quick Recovery and Blessed. Tanks usually favor the damage-reduction slottables (Ironclad, Unassailable, Enduring Resolve, Duelist's Rebuff) over pure offense stars, since Warfare's mitigation stars scale with all incoming damage types rather than a specific role.