| Arcane Supremacy | Increases Max Magicka by 26 per stage.
Current bonus: 1300 Max Magicka | 50 |
| Backstabber | Increases your Critical Damage done by 2% per stage against enemies you are flanking.
Current bonus: 10% Critical Damage done | 50 |
| Biting Aura | Increases your damage done with area of effect attacks by 3% per stage.
Current bonus: 6% damage done | 50 |
| Bulwark | While you have a Shield or Frost Staff equipped, your Spell and Physical Resistance is increased by 1900. | 50 |
| Cleansing Revival | Healing a target under 25% Health removes all harmful effects from them. This effect can occur once every 24 seconds. | 50 |
| Cutting Defense | You deal 0 Magic Damage to attackers whenever they damage you with a direct damage attack within 7 meters. This effect scales off the higher of your Physical or Spell Resistance and can activate your Weapon Enchantments and Poisons. | 50 |
| Deadly Aim | Increase your damage done with single target attacks by 3% per stage.
Current bonus: 6% damage done | 50 |
| Duelist's Rebuff | Reduces your damage taken by single target attacks by 3% per stage.
Current bonus: 6% damage reduction | 50 |
| Endless Endurance | Increases your Max Stamina by 26 per stage.
Current bonus: 1300 Max Stamina | 50 |
| Enduring Resolve | Reduces your damage taken by damage over time attacks by 3% per stage.
Current bonus: 6% damage reduction | 50 |
| Enlivening Overflow | Overhealing yourself or an ally grants them Health, Magicka, and Stamina Recovery equal to .5% of your Max Magicka, up to a cap of 150, for 6 seconds. This effect can occur once every 12 seconds per target.
Current bonus: 60 | 50 |
| Exploiter | Increases your damage done against Off Balance enemies by 2% per stage.
Current bonus: 10% damage done | 50 |
| Fighting Finesse | Increases your Critical Damage and Critical Healing done by 4% per stage.
Current bonus: 8% Critical Damage and Critical Healing done | 50 |
| Focused Mending | Increases your Healing Done with single target heals by 2% per stage.
Current bonus: 10% Healing Done | 50 |
| Force of Nature | Increases your Offensive Penetration by 660 for every status effect your target has. | 50 |
| Foresight | After you drink a potion, the cost of your Magicka and Stamina healing abilities used within 6 seconds are reduced by 75%. | 50 |
| From the Brink | Whenever you heal yourself or an ally under 25% Health, you grant them a damage shield that absorbs up to 2200 damage per stage, for 6 seconds. This effect can occur once every 30 seconds per target.
Current bonus: 11000 damage absorption | 50 |
| Hope Infusion | Healing yourself or an ally under 50% Health grants them Minor Heroism for 1 second for every 300 Magicka Recovery you have. This effect can occur once every 10 seconds per target.
Current duration: 1.5 seconds | 50 |
| Ironclad | Reduces your damage taken by direct damage attacks by 3% per stage.
Current bonus: 6% damage reduction | 50 |
| Last Stand | When you take damage below 20% Health you gain Major Heroism, granting 3 Ultimate every 1.5 seconds for 9 seconds. This effect can occur once every 9 seconds. | 50 |
| Master-at-Arms | Increases your damage done with direct damage attacks by 3% per stage.
Current bonus: 6% damage done | 50 |
| Occult Overload | Whenever you kill an enemy under the effect of a status effect, they violently explode for 1037 Oblivion Damage per stage to all other enemies in a 4 meter radius, and applying a random status effect to each enemy hit. This effect can occur once every second.
Current bonus: 5185 Oblivion Damage | 50 |
| Reaving Blows | When you deal direct damage you heal for 7% of the damage done. | 50 |
| Reinforced | When you begin Bracing, you gain a damage shield that absorbs 5140 damage for 3 seconds. This effect can occur once every 10 seconds. | 50 |
| Rejuvenator | Grants 41 Weapon and Spell Damage to your healing abilities per stage.
Current bonus: 205 Weapon and Spell Damage | 50 |
| Resilience | Grants 132 Critical Resistance per stage.
Current bonus: 660 Critical Resistance | 50 |
| Riposte | When you block an attack from an enemy within 7 meters, your next direct damage attack made within 5 seconds deals 33% additional damage. This effect can occur once every 5 seconds. | 50 |
| Salve of Renewal | Whenever you remove a harmful effect from yourself or an ally, you sanctify the ground beneath them and heal them and allies within 8 meters for 1280 Health per stage. This effect can occur once every 10 seconds.
Current bonus: 6400 Health | 50 |
| Soothing Tide | Increases your Healing Done by area of effect heals by 2% per stage.
Current bonus: 10% Healing Done | 50 |
| Swift Renewal | Increases your Healing Done with healing over time effects by 2% per stage.
Current bonus: 10% Healing Done | 50 |
| Thaumaturge | Increases your damage done with damage over time effects by 3% per stage.
Current bonus: 6% damage done | 50 |
| Unassailable | Reduces your damage taken by area of effect attacks by 3% per stage.
Current bonus: 6% damage reduction | 50 |
| Untamed Aggression | Increases your Weapon and Spell Damage by 3 per stage.
Current bonus: 150 Weapon and Spell Damage | 50 |
| Weapons Expert | Increases your damage done with Light and Heavy Attacks by 4% per stage.
Current bonus: 20% damage done | 50 |
| Wrathful Strikes | Grants 41 Weapon and Spell Damage to your damaging abilities per stage.
Current bonus: 205 Weapon and Spell Damage | 50 |