Fitness — every Champion Point star, datamined
Survival and sustain — max health, armor, recovery, block, dodge. All 41 Fitness stars with their exact values at max investment — 28 slottable, 13 passive.
datamined via UESP esolog (cp2 tables) · retrieved 2026-09-12Slottable (only active while placed in a slot)
| Star | At max investment | Pts |
|---|---|---|
| Arcane Alacrity | While under the effects of a damage shield your Roll Dodge costs 160 less Stamina per stage. Current bonus: 800 cost reduction | 50 |
| Bastion | Increases the effectiveness of your damage shields and damage against shielded enemies by 3% per stage. Current bonus: 15% effectiveness and damage done | 50 |
| Bloody Renewal | Restore 300 Stamina per stage, whenever you kill an enemy. Current bonus: 1500 Stamina | 50 |
| Boundless Vitality | Grants 28 Max Health per stage. Current bonus: 1400 Max Health | 50 |
| Bracing Anchor | While in combat, increase the amount of damage you can block by 4% per stage, but reduces your Movement Speed by 16% at all stages. Current bonus: 20% Block mitigation | 50 |
| Celerity | Increases your Movement Speed by 2% per stage. Current bonus: 10% Movement Speed | 50 |
| Expert Evasion | Your next Roll Dodge is free of cost. After consuming this effect, you cannot gain it again for 30 seconds. | 50 |
| Fortified | Grants 34.6 Armor per stage. Current bonus: 1731 Armor | 50 |
| Hardened | Increases the duration of Crowd Control Immunity by 3% per stage. Current bonus: 15% increased duration | 50 |
| Juggernaut | While under the effects of Crowd Control Immunity, you take 1% less damage per stage. Current bonus: 5% damage reduction | 50 |
| On Guard | While under the effects of Crowd Control Immunity, increases the amount of damage you block by 2% per stage. Current bonus: 10% Block mitigation | 50 |
| Pain's Refuge | Reduces your damage taken by 2% for every 2 negative effects active on you, up to a maximum of 20%. | 50 |
| Peace of Mind | Increases Magicka and Health Recovery while under the effects of Crowd Control Immunity by 40 per stage. Current bonus: 200 Health and Magicka Recovery | 50 |
| Refreshing Stride | While Sprinting you gain 100 Health and Magicka Recovery per stage. Current bonus: 500 Health and Magicka Recovery | 50 |
| Rejuvenation | Grants 1.8 Health, Magicka, and Stamina Recovery per stage. Current bonus: 90 Health, Magicka, and Stamina Recovery | 50 |
| Relentlessness | Being Stunned or Feared causes you to gain Major Protection for 3 seconds, reducing your damage taken by 10%. | 50 |
| Rousing Speed | Reduces the cost of Sprint by 50 Stamina per stage, while under the effects of Crowd Control Immunity. Current bonus: 250 cost reduction | 50 |
| Shield Master | Reduces the cost of your damage shield abilities by 2% per stage. Current bonus: 10% cost reduction | 50 |
| Siphoning Spells | Restore 300 Magicka per stage, whenever you kill an enemy. Current bonus: 1500 Magicka | 50 |
| Slippery | When you are affected by a disabling effect, you automatically Break Free for no cost. After using this effect, you become Winded and cannot trigger this effect or others like it for 21 seconds. | 50 |
| Soothing Shield | When you successfully block an attack you have a 15% chance to restore 147 Health per stage. Current bonus: 735 Health | 50 |
| Spirit Mastery | Decreases the time it takes to resurrect an ally by 33%. | 50 |
| Strategic Reserve | Gain 30 Health Recovery for every 10 Ultimate you have. | 50 |
| Survival Instincts | While afflicted with a Status Effect, your core combat skills cost 5% less per stage. Current bonus: 25% cost reduction | 50 |
| Sustained by Suffering | Increases your Health, Magicka, and Stamina Recovery by 30 per stage while under the effects of a negative effect. Current bonus: 150 Health, Magicka, and Stamina Recovery | 50 |
| Thrill of the Hunt | Whenever you kill an enemy you gain Major Expedition for 3 seconds per stage, increasing your Movement Speed by 30%. Current bonus: 6 seconds On Kill | 50 |
| Unchained | When you use Break Free, the cost of your next Stamina ability used within 5 seconds is reduced by 11% per stage. Current bonus: 55% cost reduction | 50 |
| Ward Master | Reduces your damage taken by 2% per stage while Bracing and under the effects of a Damage Shield. Current bonus: 10% damage reduction | 50 |
Passive (always on once you invest)
| Star | At max investment | Pts |
|---|---|---|
| Bashing Brutality | Increases your Bash damage by 60 per stage. Current bonus: 120 increased damage | 20 |
| Defiance | Reduces the cost of Break Free by 110 Stamina per stage. Current bonus: 220 cost reduction | 20 |
| Fortification | Increases the amount of damage you can block by 2% per stage. Current bonus: 4% Block mitigation | 30 |
| Hasty | Increases your movement speed when Sprinting by 2% per stage. Current bonus: 4% Movement Speed | 16 |
| Hero's Vigor | Grants 280 Max Health per stage. Current bonus: 560 Max Health | 20 |
| Mystic Tenacity | Reduces the duration of Elemental Status Effects applied to you by 5% per stage. Current bonus: 25% reduced duration | 50 |
| Nimble Protector | Increases your Movement Speed while Bracing by 3% per stage. Current bonus: 6% Movement Speed | 6 |
| Piercing Gaze | Increases your Stealth Detection by 1 meter per stage. Current bonus: 3 meters | 30 |
| Savage Defense | Reduces the cost of Bash by 45 Stamina per stage. Current bonus: 90 cost reduction | 30 |
| Sprinter | Reduces the cost of Sprint by 20 Stamina per stage. Current bonus: 40 cost reduction | 20 |
| Tempered Soul | Return to life after resurrection with 5% more resources per stage. Current bonus: 10% more resources | 50 |
| Tireless Guardian | Reduces the cost of Block by 20 Stamina per stage. Current bonus: 40 Block cost reduction | 20 |
| Tumbling | Reduces the cost of Roll Dodge by 120 Stamina per stage. Current bonus: 240 cost reduction | 30 |
The other constellations
How Fitness Fits Into Your Overall Champion Point Build
Fitness is one of three Champion Point constellations alongside Warfare and Craft. Warfare focuses on combat effectiveness (damage, healing, critical strike), while Craft covers crafting, gathering, and economy-related bonuses. Fitness is the survival and sustain constellation, covering max health, armor, recovery, blocking, and dodging — mechanics relevant to nearly every build, whether PvE or PvP.
Because slottable stars require an active slot to function, players often adjust their loadout depending on content: a Trial run might favor Bastion and Shield Master for shield-based support, while a PvP build might prioritize Slippery, Expert Evasion, and Unchained for crowd-control counterplay. Passive stars, by contrast, don't need this kind of situational management since their effects apply continuously.
Champion Point values are tied to game balance patches and can change without notice. Because of this, it's worth checking the datamined retrieval date on this page and re-verifying key numbers in-game before finalizing a CP allocation, especially after a major update.
Common questions
What's the difference between a slottable and a passive Fitness star?
Slottable stars only grant their bonus while you've placed a point into them and actively assigned that star to one of your limited CP slots for that category — you can swap which slottable stars are active depending on the situation. Passive stars work automatically as soon as you put any points into them, with no slot required, so they're 'always on' once invested.
How does the 'per stage' scaling work for Fitness stars?
Each star is divided into stages, and every stage you invest adds a fixed increment to the bonus (for example, a fixed amount of Max Health or a percentage of cost reduction per stage). The 'Current bonus' shown on this page is the total at max investment — the sum of all stages — not the amount from a single stage.
Which Fitness stars are most relevant for a tank build versus a stamina DPS build?
Tanks generally lean on the Crowd Control Immunity cluster (Hardened, Juggernaut, On Guard, Peace of Mind, Rousing Speed) plus block-focused stars like Bracing Anchor, Fortification, and Tireless Guardian. Stamina-focused builds tend to prioritize sustain and mobility stars such as Rejuvenation, Bloody Renewal, Tumbling, and Celerity, since these reduce core ability costs and restore resources on kill.