| Arcane Alacrity | While under the effects of a damage shield your Roll Dodge costs 160 less Stamina per stage.
Current bonus: 800 cost reduction | 50 |
| Bastion | Increases the effectiveness of your damage shields and damage against shielded enemies by 3% per stage.
Current bonus: 15% effectiveness and damage done | 50 |
| Bloody Renewal | Restore 300 Stamina per stage, whenever you kill an enemy.
Current bonus: 1500 Stamina | 50 |
| Boundless Vitality | Grants 28 Max Health per stage.
Current bonus: 1400 Max Health | 50 |
| Bracing Anchor | While in combat, increase the amount of damage you can block by 4% per stage, but reduces your Movement Speed by 16% at all stages.
Current bonus: 20% Block mitigation | 50 |
| Celerity | Increases your Movement Speed by 2% per stage.
Current bonus: 10% Movement Speed | 50 |
| Expert Evasion | Your next Roll Dodge is free of cost. After consuming this effect, you cannot gain it again for 30 seconds. | 50 |
| Fortified | Grants 34.6 Armor per stage.
Current bonus: 1731 Armor | 50 |
| Hardened | Increases the duration of Crowd Control Immunity by 3% per stage.
Current bonus: 15% increased duration | 50 |
| Juggernaut | While under the effects of Crowd Control Immunity, you take 1% less damage per stage.
Current bonus: 5% damage reduction | 50 |
| On Guard | While under the effects of Crowd Control Immunity, increases the amount of damage you block by 2% per stage.
Current bonus: 10% Block mitigation | 50 |
| Pain's Refuge | Reduces your damage taken by 2% for every 2 negative effects active on you, up to a maximum of 20%. | 50 |
| Peace of Mind | Increases Magicka and Health Recovery while under the effects of Crowd Control Immunity by 40 per stage.
Current bonus: 200 Health and Magicka Recovery | 50 |
| Refreshing Stride | While Sprinting you gain 100 Health and Magicka Recovery per stage.
Current bonus: 500 Health and Magicka Recovery | 50 |
| Rejuvenation | Grants 1.8 Health, Magicka, and Stamina Recovery per stage.
Current bonus: 90 Health, Magicka, and Stamina Recovery | 50 |
| Relentlessness | Being Stunned or Feared causes you to gain Major Protection for 3 seconds, reducing your damage taken by 10%. | 50 |
| Rousing Speed | Reduces the cost of Sprint by 50 Stamina per stage, while under the effects of Crowd Control Immunity.
Current bonus: 250 cost reduction | 50 |
| Shield Master | Reduces the cost of your damage shield abilities by 2% per stage.
Current bonus: 10% cost reduction | 50 |
| Siphoning Spells | Restore 300 Magicka per stage, whenever you kill an enemy.
Current bonus: 1500 Magicka | 50 |
| Slippery | When you are affected by a disabling effect, you automatically Break Free for no cost. After using this effect, you become Winded and cannot trigger this effect or others like it for 21 seconds. | 50 |
| Soothing Shield | When you successfully block an attack you have a 15% chance to restore 147 Health per stage.
Current bonus: 735 Health | 50 |
| Spirit Mastery | Decreases the time it takes to resurrect an ally by 33%. | 50 |
| Strategic Reserve | Gain 30 Health Recovery for every 10 Ultimate you have. | 50 |
| Survival Instincts | While afflicted with a Status Effect, your core combat skills cost 5% less per stage.
Current bonus: 25% cost reduction | 50 |
| Sustained by Suffering | Increases your Health, Magicka, and Stamina Recovery by 30 per stage while under the effects of a negative effect.
Current bonus: 150 Health, Magicka, and Stamina Recovery | 50 |
| Thrill of the Hunt | Whenever you kill an enemy you gain Major Expedition for 3 seconds per stage, increasing your Movement Speed by 30%.
Current bonus: 6 seconds On Kill | 50 |
| Unchained | When you use Break Free, the cost of your next Stamina ability used within 5 seconds is reduced by 11% per stage.
Current bonus: 55% cost reduction | 50 |
| Ward Master | Reduces your damage taken by 2% per stage while Bracing and under the effects of a Damage Shield.
Current bonus: 10% damage reduction | 50 |