Wall of Elements
Weapon · Destruction Staff · Active — base skill and both morphs, exact values.
data retrieved 2026-06-11 · datamined via UESPAt a glance
Base skill & morphs
Slam your staff down to create an elemental barrier in front of you, dealing 280 Magic Damage to enemies in the target area every 1 second. Wall of Fire deals additional damage to Burning enemies. Wall of Frost costs more, but snares and reduces armor against Chilled enemies and grants damage shields. Wall of Storms sets Concussed enemies Off Balance.
Slam your staff down to create a flaming barrier in front of you, dealing 281 Flame Damage to enemies in the target area every 1 second. Burning enemies take 10% more damage from this ability.
Slam your staff down to create an ice barrier in front of you, dealing 281 Frost Damage to enemies in the target area every 1 second and applying Frost Safeguard for 6 seconds to you and nearby allies that absorbs up to 4267 damage from projectiles. Chilled enemies are afflicted with Minor Breach and their Movement Speed is reduced by 40% for 4 seconds.
Slam your staff down to create a storm barrier in front of you, dealing 281 Shock Damage to enemies in the target area every 1 second and setting Concussed enemies Off Balance for 7 seconds.
Slam your staff down to create an elemental barrier in front of you, dealing 281 Magic Damage to enemies in the target area every 1 second. Blockade of Fire deals additional damage to Burning enemies. Blockade of Frost costs more, but snares and reduces armor against Chilled enemies and grants damage shields. Blockade of Storms sets Concussed enemies Off Balance.
Create an unstable elemental barrier in front of you, dealing 281 Magic Damage to enemies in the target area every 1 second before exploding for an additional 1199 Magic Damage. Unstable Wall of Fire deals additional damage to Burning enemies. Unstable Wall of Frost costs more, but snares and reduces armor against Chilled enemies and grants damage shields. Unstable Wall of Storms sets Concussed enemies Off Balance.
Slam your staff down to create an unstable flaming barrier in front of you, dealing 281 Flame Damage to enemies in the target area every 1 second. Burning enemies take 10% more damage from this ability. When the effect ends, the barrier explodes, dealing 1199 Flame Damage.
Create an icy barrier, dealing 281 Frost Damage to enemies in the area every 1 second and applying Unstable Frost Shield for 6 seconds on you and nearby allies that absorbs up to 4267 damage from projectiles. Chilled enemies are afflicted with Minor Breach and their Movement Speed is reduced by 40% for 4 seconds. When the effect ends, the barrier explodes, dealing 1199 Frost Damage and shielding you and nearby allies for 2065 from projectiles.
Slam your staff down to create an unstable storm barrier in front of you, dealing 281 Shock Damage to enemies in the target area every 1 second and setting Concussed enemies Off Balance for 7 seconds. When the effect ends, the barrier explodes, dealing 1199 Shock Damage.
Slam your staff down to create a flaming barrier in front of you, dealing 280 Flame Damage to enemies in the target area every 1 second. Burning enemies take 10% more damage from this ability.
Slam your staff down to create an icy barrier in front of you, dealing 280 Frost Damage to enemies in the target area every 1 second and applying Frost Shield for 6 seconds to you and nearby allies that absorbs up to 4132 damage from projectiles. Chilled enemies are afflicted with Minor Breach and their Movement Speed is reduced by 40% for 4 seconds.
Slam your staff down to create a storm barrier in front of you, dealing 280 Shock Damage to enemies in the target area every 1 second and setting Concussed enemies Off Balance for 7 seconds.
Morph differences
What each morph changes relative to the base skill — exact datamined text only, no recommendation of which to pick.
Wall of Elements BASE
Slam your staff down to create an elemental barrier in front of you, dealing 280 Magic Damage to enemies in the target area every 1 second. Wall of Fire deals additional damage to Burning enemies. Wall of Frost costs more, but snares and reduces armor against Chilled enemies and grants damage shields. Wall of Storms sets Concussed enemies Off Balance.
Blockade of Fire MORPH
Slam your staff down to create a flaming barrier in front of you, dealing 281 Flame Damage to enemies in the target area every 1 second. Burning enemies take 10% more damage from this ability.
Blockade of Frost MORPH
Slam your staff down to create an ice barrier in front of you, dealing 281 Frost Damage to enemies in the target area every 1 second and applying Frost Safeguard for 6 seconds to you and nearby allies that absorbs up to 4267 damage from projectiles. Chilled enemies are afflicted with Minor Breach and their Movement Speed is reduced by 40% for 4 seconds.
Blockade of Storms MORPH
Slam your staff down to create a storm barrier in front of you, dealing 281 Shock Damage to enemies in the target area every 1 second and setting Concussed enemies Off Balance for 7 seconds.
Elemental Blockade MORPH
Changes vs base: Blockade of Fire deals additional damage to Burning enemies. Blockade of Frost costs more, but snares and reduces armor against Chilled enemies and grants damage shields. Blockade of Storms sets Concussed enemies Off Balance.
Unstable Wall of Elements MORPH
Create an unstable elemental barrier in front of you, dealing 281 Magic Damage to enemies in the target area every 1 second before exploding for an additional 1199 Magic Damage. Unstable Wall of Fire deals additional damage to Burning enemies. Unstable Wall of Frost costs more, but snares and reduces armor against Chilled enemies and grants damage shields. Unstable Wall of Storms sets Concussed enemies Off Balance.
Unstable Wall of Fire MORPH
Slam your staff down to create an unstable flaming barrier in front of you, dealing 281 Flame Damage to enemies in the target area every 1 second. Burning enemies take 10% more damage from this ability. When the effect ends, the barrier explodes, dealing 1199 Flame Damage.
Unstable Wall of Frost MORPH
Create an icy barrier, dealing 281 Frost Damage to enemies in the area every 1 second and applying Unstable Frost Shield for 6 seconds on you and nearby allies that absorbs up to 4267 damage from projectiles. Chilled enemies are afflicted with Minor Breach and their Movement Speed is reduced by 40% for 4 seconds. When the effect ends, the barrier explodes, dealing 1199 Frost Damage and shielding you and nearby allies for 2065 from projectiles.
Unstable Wall of Storms MORPH
Slam your staff down to create an unstable storm barrier in front of you, dealing 281 Shock Damage to enemies in the target area every 1 second and setting Concussed enemies Off Balance for 7 seconds. When the effect ends, the barrier explodes, dealing 1199 Shock Damage.
Wall of Fire MORPH
Slam your staff down to create a flaming barrier in front of you, dealing 280 Flame Damage to enemies in the target area every 1 second. Burning enemies take 10% more damage from this ability.
Wall of Frost MORPH
Slam your staff down to create an icy barrier in front of you, dealing 280 Frost Damage to enemies in the target area every 1 second and applying Frost Shield for 6 seconds to you and nearby allies that absorbs up to 4132 damage from projectiles. Chilled enemies are afflicted with Minor Breach and their Movement Speed is reduced by 40% for 4 seconds.
Wall of Storms MORPH
Slam your staff down to create a storm barrier in front of you, dealing 280 Shock Damage to enemies in the target area every 1 second and setting Concussed enemies Off Balance for 7 seconds.
FAQ
What are the morphs of Wall of Elements?
Wall of Elements has 11 morphs: Blockade of Fire, Blockade of Frost, Blockade of Storms, Elemental Blockade, Unstable Wall of Elements, Unstable Wall of Fire, Unstable Wall of Frost, Unstable Wall of Storms, Wall of Fire, Wall of Frost, Wall of Storms.
What's the difference between the Wall of Elements morphs?
Blockade of Fire: Slam your staff down to create a flaming barrier in front of you, dealing 281 Flame Damage to enemies in the target area every 1 second. Burning enemies take 10% more damage from this ability.
Blockade of Frost: Slam your staff down to create an ice barrier in front of you, dealing 281 Frost Damage to enemies in the target area every 1 second and applying Frost Safeguard for 6 seconds to you and nearby allies that absorbs up to 4267 damage from projectiles. Chilled enemies are afflicted with Minor Breach and their Movement Speed is reduced by 40% for 4 seconds.
Blockade of Storms: Slam your staff down to create a storm barrier in front of you, dealing 281 Shock Damage to enemies in the target area every 1 second and setting Concussed enemies Off Balance for 7 seconds.
Elemental Blockade: Blockade of Fire deals additional damage to Burning enemies. Blockade of Frost costs more, but snares and reduces armor against Chilled enemies and grants damage shields. Blockade of Storms sets Concussed enemies Off Balance.
Unstable Wall of Elements: Create an unstable elemental barrier in front of you, dealing 281 Magic Damage to enemies in the target area every 1 second before exploding for an additional 1199 Magic Damage. Unstable Wall of Fire deals additional damage to Burning enemies. Unstable Wall of Frost costs more, but snares and reduces armor against Chilled enemies and grants damage shields. Unstable Wall of Storms sets Concussed enemies Off Balance.
Unstable Wall of Fire: Slam your staff down to create an unstable flaming barrier in front of you, dealing 281 Flame Damage to enemies in the target area every 1 second. Burning enemies take 10% more damage from this ability. When the effect ends, the barrier explodes, dealing 1199 Flame Damage.
Unstable Wall of Frost: Create an icy barrier, dealing 281 Frost Damage to enemies in the area every 1 second and applying Unstable Frost Shield for 6 seconds on you and nearby allies that absorbs up to 4267 damage from projectiles. Chilled enemies are afflicted with Minor Breach and their Movement Speed is reduced by 40% for 4 seconds. When the effect ends, the barrier explodes, dealing 1199 Frost Damage and shielding you and nearby allies for 2065 from projectiles.
Unstable Wall of Storms: Slam your staff down to create an unstable storm barrier in front of you, dealing 281 Shock Damage to enemies in the target area every 1 second and setting Concussed enemies Off Balance for 7 seconds. When the effect ends, the barrier explodes, dealing 1199 Shock Damage.
Wall of Fire: Slam your staff down to create a flaming barrier in front of you, dealing 280 Flame Damage to enemies in the target area every 1 second. Burning enemies take 10% more damage from this ability.
Wall of Frost: Slam your staff down to create an icy barrier in front of you, dealing 280 Frost Damage to enemies in the target area every 1 second and applying Frost Shield for 6 seconds to you and nearby allies that absorbs up to 4132 damage from projectiles. Chilled enemies are afflicted with Minor Breach and their Movement Speed is reduced by 40% for 4 seconds.
Wall of Storms: Slam your staff down to create a storm barrier in front of you, dealing 280 Shock Damage to enemies in the target area every 1 second and setting Concussed enemies Off Balance for 7 seconds.
How much does Wall of Elements cost?
2970 Magicka.
Where does Wall of Elements come from?
Weapon · Destruction Staff skill line.