Impulse
Weapon · Destruction Staff · Active — base skill and both morphs, exact values.
data retrieved 2026-06-11 · datamined via UESPAt a glance
Base skill & morphs
Release a surge of elemental energy, dealing 1742 Magic Damage to nearby enemies. Fire Impulse hits Burning enemies with Impulse Afterburn, which deals more damage based on their missing Health. Frost Impulse also provides Minor Protection. Shock Impulse's damage increases based on the number of enemies hit.
Release a surge of elemental energy, dealing 1799 Magic Damage to enemies at the target location. Fire Ring hits Burning enemies with Ring Afterburn, which deals more damage based on their missing Health. Frost Ring also provides Minor Protection. Shock Ring's damage increases based on the number of enemies hit.
Release a surge of flame, dealing 1742 Flame Damage to nearby enemies. Burning enemies are also hit by Impulse Afterburn, which deals 230 Flame Damage. Impulse Afterburn deals up to 300% more damage to enemies with less than 50% Health.
Release a surge of flame, dealing 1799 Flame Damage to enemies at the target location. Burning enemies are also hit by Ring Afterburn, which deals 238 Flame Damage. Ring Afterburn deals up to 300% more damage to enemies with less than 50% Health.
Release a surge of flame, dealing 1742 Flame Damage to nearby enemies and afflicting them with Minor Mangle, reducing their Max Health by 10% for 10 seconds. Burning enemies are also hit by Pulsar Afterburn, which deals 238 Flame Damage. Pulsar Afterburn deals up to 300% more damage to enemies with less than 50% Health.
Release a surge of frost, dealing 1742 Frost Damage to nearby enemies and applying Minor Protection to you and nearby group members for 6 seconds, reducing your damage taken by 5%.
Release a surge of frost, dealing 1742 Frost Damage to nearby enemies and afflicting them with Minor Mangle, reducing their Max Health by 10% for 10 seconds and applying Minor Protection to you and nearby group members for 6 seconds, reducing your damage taken by 5%.
Release a surge of frost, dealing 1799 Frost Damage to enemies and applying Minor Protection to you and nearby group members for 6 seconds, reducing your damage taken by 5%.
Release a surge of elemental energy, dealing 1742 Magic Damage to nearby enemies and afflicting them with Minor Mangle, reducing their Max Health by 10% for 10 seconds. Flame Pulsar hits Burning enemies with Pulsar Afterburn, which deals more damage based on their missing Health. Frost Pulsar also provides Minor Protection. Storm Pulsar's damage increases based on the number of enemies hit.
Release a surge of storm energy, dealing 1742 Shock Damage to nearby enemies. This damage is increased by 5% for each enemy hit, up to 6 times.
Release a surge of lightning, dealing 1799 Shock Damage to enemies at the target location. This damage is increased by 5% for each enemy hit, up to 6 times.
Release a surge of storm energy, dealing 1742 Shock Damage to nearby enemies and afflicting them with Minor Mangle, reducing their Max Health by 10% for 10 seconds. This damage is increased by 5% for each enemy hit, up to 6 times.
Morph differences
What each morph changes relative to the base skill — exact datamined text only, no recommendation of which to pick.
Impulse BASE
Release a surge of elemental energy, dealing 1742 Magic Damage to nearby enemies. Fire Impulse hits Burning enemies with Impulse Afterburn, which deals more damage based on their missing Health. Frost Impulse also provides Minor Protection. Shock Impulse's damage increases based on the number of enemies hit.
Elemental Ring MORPH
Release a surge of elemental energy, dealing 1799 Magic Damage to enemies at the target location. Fire Ring hits Burning enemies with Ring Afterburn, which deals more damage based on their missing Health. Frost Ring also provides Minor Protection. Shock Ring's damage increases based on the number of enemies hit.
Fire Impulse MORPH
Release a surge of flame, dealing 1742 Flame Damage to nearby enemies. Burning enemies are also hit by Impulse Afterburn, which deals 230 Flame Damage. Impulse Afterburn deals up to 300% more damage to enemies with less than 50% Health.
Fire Ring MORPH
Release a surge of flame, dealing 1799 Flame Damage to enemies at the target location. Burning enemies are also hit by Ring Afterburn, which deals 238 Flame Damage. Ring Afterburn deals up to 300% more damage to enemies with less than 50% Health.
Flame Pulsar MORPH
Release a surge of flame, dealing 1742 Flame Damage to nearby enemies and afflicting them with Minor Mangle, reducing their Max Health by 10% for 10 seconds. Burning enemies are also hit by Pulsar Afterburn, which deals 238 Flame Damage. Pulsar Afterburn deals up to 300% more damage to enemies with less than 50% Health.
Frost Impulse MORPH
Release a surge of frost, dealing 1742 Frost Damage to nearby enemies and applying Minor Protection to you and nearby group members for 6 seconds, reducing your damage taken by 5%.
Frost Pulsar MORPH
Release a surge of frost, dealing 1742 Frost Damage to nearby enemies and afflicting them with Minor Mangle, reducing their Max Health by 10% for 10 seconds and applying Minor Protection to you and nearby group members for 6 seconds, reducing your damage taken by 5%.
Frost Ring MORPH
Release a surge of frost, dealing 1799 Frost Damage to enemies and applying Minor Protection to you and nearby group members for 6 seconds, reducing your damage taken by 5%.
Pulsar MORPH
Release a surge of elemental energy, dealing 1742 Magic Damage to nearby enemies and afflicting them with Minor Mangle, reducing their Max Health by 10% for 10 seconds. Flame Pulsar hits Burning enemies with Pulsar Afterburn, which deals more damage based on their missing Health. Frost Pulsar also provides Minor Protection. Storm Pulsar's damage increases based on the number of enemies hit.
Shock Impulse MORPH
Release a surge of storm energy, dealing 1742 Shock Damage to nearby enemies. This damage is increased by 5% for each enemy hit, up to 6 times.
Shock Ring MORPH
Release a surge of lightning, dealing 1799 Shock Damage to enemies at the target location. This damage is increased by 5% for each enemy hit, up to 6 times.
Storm Pulsar MORPH
Release a surge of storm energy, dealing 1742 Shock Damage to nearby enemies and afflicting them with Minor Mangle, reducing their Max Health by 10% for 10 seconds. This damage is increased by 5% for each enemy hit, up to 6 times.
FAQ
What are the morphs of Impulse?
Impulse has 11 morphs: Elemental Ring, Fire Impulse, Fire Ring, Flame Pulsar, Frost Impulse, Frost Pulsar, Frost Ring, Pulsar, Shock Impulse, Shock Ring, Storm Pulsar.
What's the difference between the Impulse morphs?
Elemental Ring: Release a surge of elemental energy, dealing 1799 Magic Damage to enemies at the target location. Fire Ring hits Burning enemies with Ring Afterburn, which deals more damage based on their missing Health. Frost Ring also provides Minor Protection. Shock Ring's damage increases based on the number of enemies hit.
Fire Impulse: Release a surge of flame, dealing 1742 Flame Damage to nearby enemies. Burning enemies are also hit by Impulse Afterburn, which deals 230 Flame Damage. Impulse Afterburn deals up to 300% more damage to enemies with less than 50% Health.
Fire Ring: Release a surge of flame, dealing 1799 Flame Damage to enemies at the target location. Burning enemies are also hit by Ring Afterburn, which deals 238 Flame Damage. Ring Afterburn deals up to 300% more damage to enemies with less than 50% Health.
Flame Pulsar: Release a surge of flame, dealing 1742 Flame Damage to nearby enemies and afflicting them with Minor Mangle, reducing their Max Health by 10% for 10 seconds. Burning enemies are also hit by Pulsar Afterburn, which deals 238 Flame Damage. Pulsar Afterburn deals up to 300% more damage to enemies with less than 50% Health.
Frost Impulse: Release a surge of frost, dealing 1742 Frost Damage to nearby enemies and applying Minor Protection to you and nearby group members for 6 seconds, reducing your damage taken by 5%.
Frost Pulsar: Release a surge of frost, dealing 1742 Frost Damage to nearby enemies and afflicting them with Minor Mangle, reducing their Max Health by 10% for 10 seconds and applying Minor Protection to you and nearby group members for 6 seconds, reducing your damage taken by 5%.
Frost Ring: Release a surge of frost, dealing 1799 Frost Damage to enemies and applying Minor Protection to you and nearby group members for 6 seconds, reducing your damage taken by 5%.
Pulsar: Release a surge of elemental energy, dealing 1742 Magic Damage to nearby enemies and afflicting them with Minor Mangle, reducing their Max Health by 10% for 10 seconds. Flame Pulsar hits Burning enemies with Pulsar Afterburn, which deals more damage based on their missing Health. Frost Pulsar also provides Minor Protection. Storm Pulsar's damage increases based on the number of enemies hit.
Shock Impulse: Release a surge of storm energy, dealing 1742 Shock Damage to nearby enemies. This damage is increased by 5% for each enemy hit, up to 6 times.
Shock Ring: Release a surge of lightning, dealing 1799 Shock Damage to enemies at the target location. This damage is increased by 5% for each enemy hit, up to 6 times.
Storm Pulsar: Release a surge of storm energy, dealing 1742 Shock Damage to nearby enemies and afflicting them with Minor Mangle, reducing their Max Health by 10% for 10 seconds. This damage is increased by 5% for each enemy hit, up to 6 times.
How much does Impulse cost?
3780 Magicka.
Where does Impulse come from?
Weapon · Destruction Staff skill line.