Code's Combat Alerts — install it, and know whether it still works
Code's Combat Alerts provides notifications and alerts for a selection of mechanics in dungeons, trials, and arenas.
Status
current
Shipped for Update 51. Code's Combat Alerts released 2026-09-30, on or after Update 51 went live (2026-09-28), and its manifest declares API 101051 — the live game runs API 101051. The rule: the game reads one line of the addon's .txt manifest, ## APIVersion, and compares it numerically with the client's API version. Equal or higher is in date.
Anchors for every claim on this page: the live game runs API 101051 (Update 51, live 2026-09-28). Update 51 went live on PC/Mac on September 28, 2026. Feed retrieved 2026-10-01 · corpus snapshot 2026-09-28.
See it before you install
Layout preview generated from the addon's own files — positions and sizes come from its XML, live data is simulated, and art is drawn as boxes (we never copy an addon's files).
Window drawn from CombatAlerts/legacy/CombatAlerts.xml and 1 more; zoomed to fit. Where it sits on screen follows its anchor; you can move it in game.
- LEAD
- drakeeh Spawn
- eye Left Right
- eye Arrow
- fiery DetonationfieryDetonation2
- volatile Shell LabelsvolatileShellLabels1
- status Panel
- port Sounds
- extra Sounds
- clock Labels
- bridge Exit Markers…
- show Wave Alert
- deluge Blame
- mirror Labels
Show 31 more options
- mirror Spawns
- CombatAlerts
- burst
- extra Alerts
- knot Number
- cooldown Panel
- u35purgeables
- overloaded
- suicide Prevention
- group Panel
- scales Chat
- scales Border
- scales No Tanks
- splinters
- directions
- BG
- FG
- Enabled
- GENERAL
- SUPPRESS
- ANNOYING
- CHECK
- CUTTHROAT
- NEARBY2
- REPOSITION
- ELEMENTS
- ELEMENTS…
- MOVE
- MODULES
- CombatAlerts
- ENABLED
Names are the addon's own English strings where we could resolve them; defaults shown when the code states one.
Compare with the real thing — the author's screenshots on ESOUI: 1 · 2 · 3 · 4 · 5 · 6 (opens ESOUI; not copied here)
Download it from ESOUI → the author's own page — we never rehost an addon
Install it — the whole route, ending with it running
Which platform this route is for
PC (Windows/Mac) — this page's install route is the PC/Mac one. Console: no console signal appears anywhere in this addon's files or its listing, so we cannot say whether a console build of it exists. Either way the download on this page is not the console route: console players get add-ons from the in-game add-on browser only. “You cannot use Minion or any other download source to install them to your console. To download and install AddOns on your console you must use the ingame addon browser on your console!” — source, read 2026-08-22. What is and is not possible there: ESO addons on console.
Step 1 — what has to be installed with it
You need nothing else. The manifest for Code's Combat Alerts declares no ## DependsOn line, so there is no required library to fetch first.
Its manifest also lists 1 folder that arrive inside this same download — LibCombatAlerts\ — so you do not fetch it separately. Unzip everything the download contains into AddOns\ side by side.
Optional — declared with ## OptionalDependsOn. The addon loads without these and uses them if they happen to be there, so install none of them unless you want them for their own sake: LibDebugLogger, LibHarvensAddonSettings, LibStub, LibAddonMenu-2.0.
Step 2 — where the files go
The only shape the game reads is AddOns\X\X.txt. Getting this wrong — one folder too deep — is the commonest install failure there is.
Right:
Documents\Elder Scrolls Online\live\AddOns\ ├─ CombatAlerts\ ← this addon │ CombatAlerts.txt ← the manifest the game reads └─ (every other addon, also at this level)
Wrong:
Documents\Elder Scrolls Online\live\AddOns\
└─ CombatAlerts\
└─ CombatAlerts\ ← ONE FOLDER TOO DEEP
CombatAlerts.txt ← the game never looks here“C:\Users\< username >\Documents\Elder Scrolls Online\live\AddOns\< AddOn A FolderName >\< files >” — source, read 2026-08-22
“Important: The live/AddOns folder will be created after your first login to the game, it will be missing if you had not logged in before at least once!” — source, read 2026-08-22
Step 3 — make the game see it
A newly added folder is not picked up by /reloadui. Close the game fully and
relaunch it — at minimum log out to the launcher and back in. /reloadui re-reads the files of
addons the game has already listed; it is the right tool after editing an addon you already had,
and the wrong one after adding a new folder.
“The game read those txt files in total at first client login, and not always "in total" if you just do a character switch or /reloadui ingame).”
Step 4 — enable it
At character select, open Add-Ons and tick Code's Combat Alerts and every library it needs — libraries appear in that same list as their own entries, and an unticked library reads to the game exactly like a missing one.
Step 5 — confirm it is actually running
Success looks like: it appears in ESC → Settings → Add-Ons in the list of loaded add-ons.
Failure signatures, and what each one means:
- Red Dependency next to it in the add-on list — a required folder is missing or is installed but switched off. “If a dependency of an AddOn is missing you are able to see it directly in the in-game AddOn manager’s list, at the right column. The text "Dependency” is indicating it.” — source, read 2026-08-22 This is a real engine state, not a UI hint: the live API exposes “* ADDON_STATE_DEPENDENCIES_DISABLED” — our own measurement of the live API dump, read 2026-08-22.
- Greyed out / “Out of date” — the addon's declared
## APIVersionis lower than the client's. The game loads it anyway; that flag is a comparison of one manifest line with the client's API version, not a test of whether the addon works. - Nothing in the list at all — the folder is at the wrong depth, or you are looking at a different
live\folder than the game is. “Search for UserSettings.txt or AddOnSettings.txt file on your harddrives/sdds and check which folder it is in (with the most up2date date and time!). Below this folder, in the subfolder AddOns, your addons need to be located so the game will find them as well.” — source, read 2026-08-22
Removing it
Delete CombatAlerts\ from AddOns\. 21 other addons in the ESOUI catalogue declare a dependency on this one, so deleting it can stop those loading too (who uses this folder).
Its settings are kept separately in live\SavedVariables\ — leave that file alone and your
configuration comes back if you reinstall; delete it to start clean.
“SavedVariablse are stored in live/SavedVariables but we do not have access to the files directly, only via the ZO_SavedVars wrapper class” — source, read 2026-08-22
If it breaks
An in-game Lua error names the file it died in, like user:/AddOns/CombatAlerts/CombatAlerts.lua:214. The segment straight after user:/AddOns/ is a folder name, and CombatAlerts\ is this addon's own folder (see everything that ships a folder by that name). Paste any error line into the error-line resolver and it names the addon for you.
“Important: It must not be the causing addon but could be just a library which is missing.” — source, read 2026-08-22
“Please do not create screenshots and send the screenshot of the error messages! They will be missing information then.”
“Attention: If the numberis missing you need to enable them at the ingame addon manager (press ESC to get to the menu -> AddOns) and enable the checkbox "Advanced UI errors".” — source, read 2026-08-22
Where to report it. The comments tab of this addon's own ESOUI listing: https://www.esoui.com/downloads/info1855-CodesCombatAlerts.html. “Do not use the forums to request new features. Use the addon comments of the particular addon you want new features for as the authors will see this way easier than having to search any forums.” — source, read 2026-08-22 We make no claim that code65536 answers — the only responsiveness signal we have is the release history, and the last release was 2026-09-30.
Longer walkthroughs: which addon is crashing my UI · the red “Dependency” fix · addons out of date after an update.
Evidence — every number on this page, and where it came from
85,891 downloads in the last month · 4,656,434 lifetime. Both come straight from the ESOUI feed; the lifetime number counts every download since the addon was first published, which is why an abandoned addon can still show millions.
API versions declared in its manifests: 101051, 101050 (the game checks only the highest of these — at 101051 it matches the live API exactly.)
Author-declared compatibility — the game versions the author flagged on the listing. This is a declaration by the author, not a test by anyone: Season OneSeason Zero Pt.2Season ZeroSeasons of the Worm Cult Pt2Feast of Shadows Seasons of the Worm Cult Pt1Fallen BannersUpdate 44Update 43Gold Road
47 Lua files and 2 manifest files in our corpus copy. Its code calls 138 distinct game-API symbols (code index 2026-09-28).
Top of its changelog: Version 2.6.6 (2026/09/21) Improved the reliability of the Cutthroat's Focus protection by adjusting the exclusion window to account for the player's current latency Fixed an issue that could sometimes lead to a doubled alert for Monstrous Claw in Dreadsail Reef Version 2.6.5 (2026/09/11) As requested, added a dodge timer for Seething Vile Leap in Ossein Cage if Ossein Cage Helper is not active
6 screenshots on the author's page — see them there (they are the author's images; we link, we do not rehost).
The author takes donations: https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=7A45EDMFWK…
MD5 of the current zip (as published in the feed): 1d9d00b9659a078bab00556602c4a6cb