ESODecoded

Solar Flare

Templar · Dawn's Wrath · Active — base skill and all 2 morphs, exact values.

data retrieved 2026-08-23 · datamined via UESP

At a glance

Class / categoryTemplar
Skill lineDawn's Wrath
Skill typeActive
Morphs2
Base cost2700 Magicka
Unlocks atLevel 4

Base skill & morphs

BASE Solar Flare2700 Magicka · unlocks lvl 4

Conjure a ball of solar energy to heave at an enemy, dealing 2404 Magic Damage and increasing your damage done with class abilities by 5% for 10 seconds. Also grants you Empower for 10 seconds, increasing the damage of your Heavy Attacks against monsters by 150%.

MORPH Dark Flare2430 Magicka · unlocks lvl 4

Conjure a ball of solar energy to heave at an enemy, dealing 2483 Magic Damage and increasing your damage done with class abilities by 5% for 10 seconds. Afflicts the target and enemies within 8 meters with Major Defile, reducing their healing received and damage shield strength by 12% for 4 seconds. Also grants you Empower for 10 seconds, increasing the damage of your Heavy Attacks against monsters by 150%.

MORPH Solar Barrage2700 Magicka · unlocks lvl 4

Conjure solar energy to blast enemies around you, dealing 435 Magic Damage every 2 seconds and increasing your damage done with class abilities by 5% for 20 seconds. While this ability is active you gain Empower, increasing the damage of your Heavy Attacks against monsters by 150%.

Morph differences

What each morph changes relative to the base skill — exact datamined text only, no recommendation of which to pick.

Solar Flare BASE

Conjure a ball of solar energy to heave at an enemy, dealing 2404 Magic Damage and increasing your damage done with class abilities by 5% for 10 seconds. Also grants you Empower for 10 seconds, increasing the damage of your Heavy Attacks against monsters by 150%.

Dark Flare MORPH

Changes vs base: Afflicts the target and enemies within 8 meters with Major Defile, reducing their healing received and damage shield strength by 12% for 4 seconds.

Solar Barrage MORPH

Conjure solar energy to blast enemies around you, dealing 435 Magic Damage every 2 seconds and increasing your damage done with class abilities by 5% for 20 seconds. While this ability is active you gain Empower, increasing the damage of your Heavy Attacks against monsters by 150%.

Champion Points that modify Solar Flare (6)

Matched by us from the datamined text on both sides — the star's own condition and this skill's own damage — not a relationship the game ships. Universal stars (Precision, Piercing, Fighting Finesse, Backstabber) apply to every damaging ability and are left out on purpose.

StarWhenThe star saysMatches because this skill…
Thaumaturgeonly while slotteddamage done with damage over time effectsdeals damage over time
Master-at-Armsonly while slotteddamage done with direct damage attacksdeals direct damage
Biting Auraonly while slotteddamage done with area of effect attackscan hit more than one enemy
Deadly Aimonly while slotteddamage done with single target attackshits a single target
War Magealways activeWeapon and Spell Damage to Magical attacksdeals Magic Damage (Magical)
Wrathful Strikesonly while slottedWeapon and Spell Damage to your damaging abilitiesdeals damage

FAQ

What are the morphs of Solar Flare?

Solar Flare has 2 morphs: Dark Flare, Solar Barrage.

What's the difference between the Solar Flare morphs?

Dark Flare: Afflicts the target and enemies within 8 meters with Major Defile, reducing their healing received and damage shield strength by 12% for 4 seconds.

Solar Barrage: Conjure solar energy to blast enemies around you, dealing 435 Magic Damage every 2 seconds and increasing your damage done with class abilities by 5% for 20 seconds. While this ability is active you gain Empower, increasing the damage of your Heavy Attacks against monsters by 150%.

How much does Solar Flare cost?

2700 Magicka.

Where does Solar Flare come from?

Templar · Dawn's Wrath skill line.