Conjured Ward
Sorcerer · Daedric Summoning · Active — base skill and both morphs, exact values.
data retrieved 2026-06-11 · datamined via UESPAt a glance
Base skill & morphs
Conjure globes of Daedric energy for protection, granting a damage shield for you and your pets that absorbs 5454 damage for 6 seconds. This ability scales off the higher of your Max Health or Magicka and the shield is capped at 55% of your Max Health.
Conjure globes of Daedric energy for protection, granting a damage shield for you and your pets that absorbs 7323 damage for 6 seconds. This ability scales off the higher of your Max Health or Magicka and the shield is capped at 72% of your Max Health.
Conjure globes of Daedric energy for protection, granting a damage shield for you and your pets that absorbs 5454 damage for 10 seconds, heals you for 826 Health, and grants Minor Intellect and Minor Endurance to you and nearby allies for 10 seconds. This ability scales off the higher of your Max Health or Magicka and the shield is capped at 55% of your Max Health.
Morph differences
What each morph changes relative to the base skill — exact datamined text only, no recommendation of which to pick.
Conjured Ward BASE
Conjure globes of Daedric energy for protection, granting a damage shield for you and your pets that absorbs 5454 damage for 6 seconds. This ability scales off the higher of your Max Health or Magicka and the shield is capped at 55% of your Max Health.
Hardened Ward MORPH
Conjure globes of Daedric energy for protection, granting a damage shield for you and your pets that absorbs 7323 damage for 6 seconds. This ability scales off the higher of your Max Health or Magicka and the shield is capped at 72% of your Max Health.
Regenerative Ward MORPH
Changes vs base: Conjure globes of Daedric energy for protection, granting a damage shield for you and your pets that absorbs 5454 damage for 10 seconds, heals you for 826 Health, and grants Minor Intellect and Minor Endurance to you and nearby allies for 10 seconds.
FAQ
What are the morphs of Conjured Ward?
Conjured Ward has 2 morphs: Hardened Ward, Regenerative Ward.
What's the difference between the Conjured Ward morphs?
Hardened Ward: Conjure globes of Daedric energy for protection, granting a damage shield for you and your pets that absorbs 7323 damage for 6 seconds. This ability scales off the higher of your Max Health or Magicka and the shield is capped at 72% of your Max Health.
Regenerative Ward: Conjure globes of Daedric energy for protection, granting a damage shield for you and your pets that absorbs 5454 damage for 10 seconds, heals you for 826 Health, and grants Minor Intellect and Minor Endurance to you and nearby allies for 10 seconds.
How much does Conjured Ward cost?
4320 Magicka.
Where does Conjured Ward come from?
Sorcerer · Daedric Summoning skill line.