Warden: Class Mastery skills
Every skill in the Class Mastery line — each base skill with its two morphs beside it, cost, cast time, range and duration. Hover or tap a skill for the full tooltip.
data retrieved 2026-10-17 · datamined via UESPPassives (5)
Bountiful HarvestPassive
Bountiful Harvest
Passive · Class Mastery
Share in the spoils of nature's abundance.
Upgrades rank 2 of Nature's Gift to grant you and your group members Major Heroism for 3 seconds and an additional 125 Magicka and Stamina, up to once every 2 seconds.
Upgrades rank 2 of Nature's Gift to grant you and your group members Major Heroism for 3 seconds and an additional 125 Magicka and Stamina, up to once every 2 seconds.
Glacial ObstinancePassive
Glacial Obstinance
Passive · Class Mastery
Tap into the wellspring of permafrost's resolve.
Upgrades Bond with Nature to also activate when casting Winter's Embrace abilities and to grant 15% Weapon and Spell Damage for 10 seconds if you are at full Health after the heal.
Upgrades Bond with Nature to also activate when casting Winter's Embrace abilities and to grant 15% Weapon and Spell Damage for 10 seconds if you are at full Health after the heal.
Green-Keeper's HidePassive
Green-Keeper's Hide
Passive · Class Mastery
The twisting of seasons has tempered your will.
Reduce your damage taken by 3% for every status effect active on your attacker, up to a maximum of 15%.
Reduce your damage taken by 3% for every status effect active on your attacker, up to a maximum of 15%.
Tundra's MawPassive
Tundra's Maw
Passive · Class Mastery
Expose your enemies to unrelenting cold.
Upgrades Chilled to also apply Major Brittle for 2.1 seconds, increasing their Critical Damage taken by 20%.
Upgrades Chilled to also apply Major Brittle for 2.1 seconds, increasing their Critical Damage taken by 20%.
Wild AdaptationPassive
Wild Adaptation
Passive · Class Mastery
The battlefield is your grove. Tend to it.
Gain 333 Weapon and Spell Damage for each status effect on your target, up to a maximum of 1665.
Gain 333 Weapon and Spell Damage for each status effect on your target, up to a maximum of 1665.