Sorcerer: Class Mastery skills
Every skill in the Class Mastery line — each base skill with its two morphs beside it, cost, cast time, range and duration. Hover or tap a skill for the full tooltip.
data retrieved 2026-10-17 · datamined via UESPPassives (5)
Calculated DefensePassive
Calculated Defense
Passive · Class Mastery
Target Self
Success is a certainty when nothing is left to chance.
While beginning to use a Sorcerer ability or an ability with a cast time, you gain a damage shield for 0.5 seconds that can absorb 5280 damage. This effect is based off your Max Health. If the shield does not break, you and nearby group members gain 6% Weapon and Spell Damage for 20 seconds.
While beginning to use a Sorcerer ability or an ability with a cast time, you gain a damage shield for 0.5 seconds that can absorb 5280 damage. This effect is based off your Max Health. If the shield does not break, you and nearby group members gain 6% Weapon and Spell Damage for 20 seconds.
Conservation of EnergyPassive
Conservation of Energy
Passive · Class Mastery
Spellcasting is second nature to you. A skill honed by tireless study.
Upgrades rank 2 of Blood Magic to work with all abilities with a cost, excluding cost per tick abilities, and restores 179 Magicka and 179 Stamina when it activates. This effect scales off your Max Magicka and Stamina.
Upgrades rank 2 of Blood Magic to work with all abilities with a cost, excluding cost per tick abilities, and restores 179 Magicka and 179 Stamina when it activates. This effect scales off your Max Magicka and Stamina.
Font of PowerPassive
Font of Power
Passive · Class Mastery
Within you is a wellspring of near unlimited power.
Upgrades rank 2 of Exploitation to work with any Sorcerer ability and increases your Weapon and Spell Damage by 6% for 10 seconds. The Weapon and Spell Damage increases by 1% for every 1750 Max Magicka or Stamina you have, whichever is higher.
Upgrades rank 2 of Exploitation to work with any Sorcerer ability and increases your Weapon and Spell Damage by 6% for 10 seconds. The Weapon and Spell Damage increases by 1% for every 1750 Max Magicka or Stamina you have, whichever is higher.
Sphere of InfluencePassive
Sphere of Influence
Passive · Class Mastery
Target Self
Magicka extends your reach, a benefit to those who fight beside you.
Casting a damage shield on yourself or an ally grants an additional shield that absorbs up to 2400 damage for 4 seconds and 225 Health, Magicka, and Stamina Recovery for 12 seconds. The shield scales off the higher of your Max Health or Max Magicka, and is capped at 25% of the target's Max Health.
Casting a damage shield on yourself or an ally grants an additional shield that absorbs up to 2400 damage for 4 seconds and 225 Health, Magicka, and Stamina Recovery for 12 seconds. The shield scales off the higher of your Max Health or Max Magicka, and is capped at 25% of the target's Max Health.
Static ReverberationPassive
Static Reverberation
Passive · Class Mastery
Target Self
The battlefield crackles with untapped potential. Make use of it.
When you deal damage with a Sorcerer ability, you have a 20% chance to deal 314 Shock Damage, up to once every 0.1 seconds.
The chance increases by 1% for every 1% missing Health the target has. The total chance is divided by 1 plus every permanent pet you have active.
When you deal damage with a Sorcerer ability, you have a 20% chance to deal 314 Shock Damage, up to once every 0.1 seconds.
The chance increases by 1% for every 1% missing Health the target has. The total chance is divided by 1 plus every permanent pet you have active.