ESODecoded

Necromancer: Class Mastery skills

Every skill in the Class Mastery line — each base skill with its two morphs beside it, cost, cast time, range and duration. Hover or tap a skill for the full tooltip.

data retrieved 2026-10-17 · datamined via UESP

Passives (5)

Cycle Unending
Passive · Class Mastery
The cycle of life and death continues: you will live, others will die.

Upgrades rank 2 of Reusable Parts to grant Cycle Unending for 25 seconds, increasing the potency of your damage done by 1% for every 1% Health you have more than your target. The damage bonus caps at 25%, or 10% against players.
Malevolent Promise
Passive · Class Mastery
Death's knell is a familiar song. Share it with your enemies.

Upgrades rank 2 of Corpse Consumption to mark the closest non-player enemy to you with death's touch for 6 seconds, allowing you to use a corpse consuming ability on them. Consuming or replacing this effect forcibly triggers rank 1 of Corpse Consumption's Ultimate generation and triggers rank 2 of Death Gleaning.

This effect can occur once every 2 seconds.
Nothing Wasted
Passive · Class Mastery
As an abattoir of death, no remnants of life are wasted.

Upgrades rank 2 of Corpse Consumption to also grant a stack of Nothing Wasted for 12 seconds, which increases your Max Health by 2% and Weapon and Spell Damage by 2% per stack, up to 10 times. Stacks decay two at a time instead of all at once.
Pound of Flesh
Passive · Class Mastery
Target Self
Knock upon death's door and demand your due.

When you take damage you have a 10% chance to heal 1600 Health and restore 5% of your missing Stamina, up to once per second. This chance increases by 1% for every missing Health percent you have and the healing is based off your Max Health.
Veil's Forfeit
Passive · Class Mastery
Call souls back from an early grave. Only you may grant them release.

While you are in combat, directly healing a target below 66% Health relinquishes them from death's clutches and allows you to use a corpse consuming ability against them within 10 seconds, up to once every second.

Extends the duration of Major Vulnerability you apply by 50%.