Insatiable Hunger Changes in Update 51
The Update 51 PTS patch notes change Insatiable Hunger. Here is the verbatim note and, where the notes give old and new values, the exact before/after — straight from the official patch notes.
from the Update 51 PTS patch notes · updated 2026-08-19What the patch notes say
Insatiable Hunger: Fixed an issue where this synergy failed to play its blood visual effects in some situations. Updated this synergy to have the following rules to help reduce its frequency of overriding other synergy use: Reduced the priority of the synergy from the highest combat priority rating to the lowest priority rating (Synergies from player abilities are rated values 6, 7, and 8. The higher the value, the lower the priority. Previously this was a 6 (which most defensive synergies have), now it is an 8 (which most offensive synergies have). Why these numbers? We build our priority system in tandem with encounters and content – where often times special synergies sourced for content need to take priority over all other combat actions (to prevent situations where normal skill synergies prevent you from activating a content driven synergy to succeed a mechanic). This gave rise to use creating our own band of prioritization for synergies that grant priorities over others, in efforts to create cases where the synergies most likely to save you are prioritized over things that you generally want (hence why we value defensive actions > damage. Something something, “A dead DPS does no DPS.”)
Verbatim excerpt from the Update 51 PTS patch notes · Official patch notes.
More on Insatiable Hunger
See the Insatiable Hunger skill page — the full datamined morphs and values on ESO Decoded. All Update 51 changes →