ESODecoded

Don't Marker Me - Removes Target Markers From You — install it, and know whether it still works

None! Donations: Please send Columbine, Bugloss, Mountain Flower or Essence of Health Potion (Tri-Pot). I am completely broke. _ Thx! @Duesentrieb Don't Marker Me! Automatically removes target markers from you. Please note: Target markers can only be removed from you, if your crosshair is empty! Works on all client languages. No dependencies. Slash Commands /dontmarkerme → Toggles the addon If yo…

Status

current

Shipped for Update 50. Don't Marker Me - Removes Target Markers From You released 2026-06-09, on or after Update 50 went live (2026-06-08), and its manifest declares API 101050 — the live game runs API 101050. The rule: the game reads one line of the addon's .txt manifest, ## APIVersion, and compares it numerically with the client's API version. Equal or higher is in date.

Anchors for every claim on this page: the live game runs API 101050 (Update 50, live 2026-06-08). Update 51 is on the public test server now and is scheduled to go live on PC/Mac on September 28, 2026. Feed retrieved 2026-08-22 · corpus snapshot 2026-08-22.

Download it from ESOUI → the author's own page — we never rehost an addon

Install it — the whole route, ending with it running

Which platform this route is for

PC (Windows/Mac) — this page's install route is the PC/Mac one. Console: no console signal appears anywhere in this addon's files or its listing, so we cannot say whether a console build of it exists. Either way the download on this page is not the console route: console players get add-ons from the in-game add-on browser only. “You cannot use Minion or any other download source to install them to your console. To download and install AddOns on your console you must use the ingame addon browser on your console!” — source, read 2026-08-22. What is and is not possible there: ESO addons on console.

Step 1 — what has to be installed with it

You need nothing else. The manifest for Don't Marker Me - Removes Target Markers From You declares no ## DependsOn line, so there is no required library to fetch first.

Step 2 — where the files go

The only shape the game reads is AddOns\X\X.txt. Getting this wrong — one folder too deep — is the commonest install failure there is.

Right:

Documents\Elder Scrolls Online\live\AddOns\ 
  ├─ DontMarkerMe\            ← this addon
  │     DontMarkerMe.txt      ← the manifest the game reads
  └─ (every other addon, also at this level)

Wrong:

Documents\Elder Scrolls Online\live\AddOns\ 
  └─ DontMarkerMe\
        └─ DontMarkerMe\         ← ONE FOLDER TOO DEEP
              DontMarkerMe.txt    ← the game never looks here

“C:\Users\< username >\Documents\Elder Scrolls Online\live\AddOns\< AddOn A FolderName >\< files >” — source, read 2026-08-22

“Important: The live/AddOns folder will be created after your first login to the game, it will be missing if you had not logged in before at least once!” — source, read 2026-08-22

Step 3 — make the game see it

A newly added folder is not picked up by /reloadui. Close the game fully and relaunch it — at minimum log out to the launcher and back in. /reloadui re-reads the files of addons the game has already listed; it is the right tool after editing an addon you already had, and the wrong one after adding a new folder.

“The game read those txt files in total at first client login, and not always "in total" if you just do a character switch or /reloadui ingame).”

Step 4 — enable it

At character select, open Add-Ons and tick Don't Marker Me - Removes Target Markers From You and every library it needs — libraries appear in that same list as their own entries, and an unticked library reads to the game exactly like a missing one.

Step 5 — confirm it is actually running

Success looks like: type /dontmarkerme in chat and its window opens.

Failure signatures, and what each one means:

Removing it

Delete DontMarkerMe\ from AddOns\. Its settings are kept separately in live\SavedVariables\ — leave that file alone and your configuration comes back if you reinstall; delete it to start clean. “SavedVariablse are stored in live/SavedVariables but we do not have access to the files directly, only via the ZO_SavedVars wrapper class” — source, read 2026-08-22

If it breaks

An in-game Lua error names the file it died in, like user:/AddOns/DontMarkerMe/DontMarkerMe.lua:214. The segment straight after user:/AddOns/ is a folder name, and DontMarkerMe\ is this addon's own folder (see everything that ships a folder by that name). Paste any error line into the error-line resolver and it names the addon for you.

“Important: It must not be the causing addon but could be just a library which is missing.” — source, read 2026-08-22

“Please do not create screenshots and send the screenshot of the error messages! They will be missing information then.”

“Attention: If the numberis missing you need to enable them at the ingame addon manager (press ESC to get to the menu -> AddOns) and enable the checkbox "Advanced UI errors".” — source, read 2026-08-22

Where to report it. The comments tab of this addon's own ESOUI listing: https://www.esoui.com/downloads/info4619-DontMarkerMe-RemovesTargetMarkersFromYou.html. “Do not use the forums to request new features. Use the addon comments of the particular addon you want new features for as the authors will see this way easier than having to search any forums.” — source, read 2026-08-22 We make no claim that Duesentrieb answers — the only responsiveness signal we have is the release history, and the last release was 2026-06-09.

Longer walkthroughs: which addon is crashing my UI · the red “Dependency” fix · addons out of date after an update.

Evidence — every number on this page, and where it came from

Downloads in the last month20
Downloads, lifetime93
Favorites1
Current version20260609-0001
Last release2026-06-09
AuthorDuesentrieb
CategoryCombat Mods
Declared API (highest)101050

20 downloads in the last month · 93 lifetime. Both come straight from the ESOUI feed; the lifetime number counts every download since the addon was first published, which is why an abandoned addon can still show millions.

API versions declared in its manifests: 101050 (the game checks only the highest of these — at 101050 it matches the live API exactly.)

Author-declared compatibility — the game versions the author flagged on the listing. This is a declaration by the author, not a test by anyone: Season Zero Pt.2Season ZeroSeasons of the Worm Cult Pt2Feast of Shadows Seasons of the Worm Cult Pt1Fallen BannersUpdate 44Update 43Gold Road

1 Lua file and 1 manifest file in our corpus copy. Its code calls 8 distinct game-API symbols (code index 2026-08-22).

Top of its changelog: 20260609-0001 Added: EVENT_RETICLE_TARGET_CHANGED (Thank you, imPDA!) 20260608-0001 Initial commit: Added files.

1 screenshot on the author's page — see them there (they are the author's images; we link, we do not rehost).

MD5 of the current zip (as published in the feed): d3b38680e8319783689aa22d41fcbbba