ESODecoded

ESO Traits — every weapon, armor & jewelry trait with exact values

What each gear trait actually does and its value at gold quality — so you research and transmute the right one instead of wasting stones on the wrong trait.

🎮 Works on console (no add-ons)✓ Current as of Update 50 (2026)

Weapon traits

Two-handed weapons give double the listed one-handed value.

TraitMaterialEffectValue (gold)
ChargedAmethystIncreases the chance to apply status effects (e.g. Burning, Concussion).+117.5% status chance (2H +235%)
DecisiveCitrineChance to generate 1 additional Ultimate when you gain Ultimate.27.5% (2H 55%)
DefendingTurquoiseIncreases Physical and Spell Resistance.+1638 (2H +3276)
InfusedJadeIncreases the weapon enchantment's effect and reduces its cooldown by 50%.+30% enchant (cooldown −50%)
NirnhonedPotent NirncruxIncreases the weapon damage of this weapon.+15%
PoweredChysoliteIncreases healing done.+4.5% (2H +9%)
PreciseRubyIncreases Weapon and Spell Critical rating.+3.6% crit (2H +7.2%)
SharpenedFire OpalIncreases Physical and Spell Penetration.+1638 (2H +3276)
TrainingCarnelianIncreases experience gained from killing with this weapon.+4.5% (2H +9%)

Armor traits

TraitMaterialEffectValue (gold)
DivinesSapphireIncreases the effect of your equipped Mundus Stone.+9.1% per piece (+63.7% on 7 pieces)
ImpenetrableDiamondIncreases Critical Resistance; the item also takes 50% less durability damage.+132 Critical Resistance
InfusedBloodstoneIncreases the armor enchantment's effect (e.g. the glyph on big-piece armor).+25%
InvigoratingGarnetIncreases Health, Magicka and Stamina Recovery.+16 to each Recovery
NirnhonedFortified NirncruxIncreases Physical and Spell Resistance.+253
ReinforcedSardonyxIncreases this item's Armor (Resistance) value.+16%
SturdyQuartzReduces the cost of Blocking.−4% block cost
TrainingEmeraldIncreases experience gained from killing enemies.+11%
Well-fittedAlmandineReduces the cost of Sprinting and Roll Dodging.−6%

Jewelry traits

TraitMaterialEffectValue (gold)
ArcaneCobaltIncreases Maximum Magicka.+877
BloodthirstySlaughterstoneIncreases Weapon and Spell Damage against enemies under 90% Health, scaling up as they get lower.up to +369 (scales with enemy health)
HarmonyDibelliumActivating a Synergy restores Health, Magicka and Stamina.+880 to each (on synergy)
HealthyAntimonyIncreases Maximum Health.+965
InfusedAurbic AmberIncreases the effect of the jewelry enchantment (e.g. Spell/Weapon Damage glyph).+60%
OrnateDawn-Prism / vendorIncreases the gold you get when selling the item to a merchant.+300% sell price
ProtectiveTitaniumIncreases Physical and Spell Resistance.+1190
RobustZincIncreases Maximum Stamina.+877
SwiftGilding WaxIncreases Movement Speed.+7%
TriuneDawn-PrismIncreases Maximum Health, Magicka and Stamina.+482 Health / +439 Magicka / +439 Stamina

The Infused trait, by item type

The Infused trait boosts the item's enchantment by a quality-dependent amount. Jewelry Infused (+60% at gold) is the strongest, which is why an Infused jewel + a strong glyph is a min-max staple. Weapons also get a flat −50% enchant cooldown.

Item typeWhiteGreenBluePurple Gold
Weapon10%15%20%25%30%
Armor9%13%17%21%25%
Jewelry24%33%42%51%60%

Sources